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He summarized the review by calling the game "a unique and memorable experience" and stated that the game is one of the most interesting titles he has played in 2015. However, he noted that the game can be frustrating to play and that the limited world and exploration and the lack of an instant respawn option has dragged the game down. Tom Orry from gave the game an 8/10, praising the game's artistic visuals, challenging and quality boss battles, rewarding gameplay, as well as the game's emphasis on skill. He summarized the review by calling a top down game with " Zelda-style battles against a large gallery of tough bosses in the vein of Shadow of the Colossus." He also praised the music featured in the game, calling it "a clever contrast to the pulse-pounding boss tunes" However, he noted that patience is needed in enjoying the game because the player will die very often in a playthrough. The inspiring boss-design is also praised. Tim Turi from Game Informer gave the game an 8.5/10, praising the simple control, as well as the huge variety of bosses featured, high replay value, as well as the attractive and captivating atmosphere and environmental-design and the extra challenges for extending the longevity of the game. It received a score of 74/100 on Metacritic. Titan Souls received generally positive reviews.
#TITAN SOULS CHARACTER BOW ANDROID#
Abstraction Games later announced that an Android port was also underway, which released 30 June 2015. The game was ported to PlayStation 4 and PlayStation Vita by Abstraction Games.
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#TITAN SOULS CHARACTER BOW FULL#
On 2 April 2015, the Game Jam prototype was remade in the new engine, adding better graphics, an improved soundtrack and new bosses, and a demo was made available before the full game release. On 25 March 2015, Devolver Digital revealed that Titan Souls will be released on 14 April 2015. After E3, the game was expanded further with three additional titans and a story. In June 2014, Titan Souls was shown at E3 2014, revealing that the game will be published by Devolver Digital. Over the course of six months, the game was ported from Adobe Flash to its new engine, enhancing graphics and improving performance, adding a new soundtrack and expanding the game from three to sixteen titans. The game placed first in the categories "Overall (Jam)", "Audio (Jam)" and "Mood (Jam)". The game was originally created for the Ludum Dare Game Jam #28 as TITAN SOULS, uploaded under the username Claw. Titan Souls draws inspiration from influences such as Dark Souls, Shadow of the Colossus and The Legend of Zelda. The difficulty is that the single arrow has to be charged to be shot and afterwards has to be retrieved to be reused, each action only able to be done while the player is standing still, making them an easy target for the bosses. During the fight, the player has to figure out how the respective boss behaves and by that find a way to defeat that boss. The goal is to defeat the nineteen giant monsters called the Titans, which can, just like the player, only take one hit but only have one way to be defeated. Titan Souls is a strategic, open world, 2D, top-down action-adventure, where the player has only one arrow and can only take one hit. Now scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with but a single arrow is once again assembling shards of the Titan Soul in a quest for truth and power. Between Earth and the real world beyond lie the Titan Souls, the spiritual source and sum of all living things.
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